{$CLEO .cm}
{$NOSOURCE}

thread "Weaponstonebattle9x"

:WeaponLeech
wait 0
0247: load_model 944
038B: load_requested_models
wait 0
0107: 1@ = create_object 944 at -1104.2048 -988.3282 128.2187
0107: 2@ = create_object 944 at -1106.3705 -990.3289 129.5187
0177: set_object 2@ Z_angle_to 90.0
0107: 3@ = create_object 944 at -1106.3705 -990.3289 128.2187
0177: set_object 3@ Z_angle_to 90.0
0107: 4@ = create_object 944 at -1102.562 -990.8694 128.2187
0177: set_object 4@ Z_angle_to 90.0
0107: 5@ = create_object 944 at -1096.0889 -1004.5662 128.2187
0107: 6@ = create_object 944 at -1110.8899 -998.2527 128.2187
0177: set_object 6@ Z_angle_to 74.27
0107: 7@ = create_object 944 at -1110.8899 -998.2527 129.5187
0177: set_object 7@ Z_angle_to 74.27
0107: 8@ = create_object 944 at -1089.3397 -971.7158 129.5187
0177: set_object 8@ Z_angle_to 59.27
0107: 9@ = create_object 944 at -1089.3397 -971.7158 128.2187
0177: set_object 9@ Z_angle_to 59.27
0107: 10@ = create_object 944 at -1089.0317 -979.351 128.2187
0177: set_object 10@ Z_angle_to 0.0
0107: 11@ = create_object 944 at -1101.6768 -975.8749 128.2187
0177: set_object 11@ Z_angle_to 90.0
0107: 12@ = create_object 944 at -1098.2683 -973.1105 128.2187
0177: set_object 12@ Z_angle_to 0.0
0107: 13@ = create_object 944 at -1084.4373 -993.431 128.2187
0177: set_object 13@ Z_angle_to 269.0
0107: 14@ = create_object 944 at -1084.4373 -993.431 129.5187
0177: set_object 14@ Z_angle_to 269.0
0107: 15@ = create_object 944 at -1084.7601 -981.4546 129.5187
0177: set_object 15@ Z_angle_to 180.0
0107: 16@ = create_object 944 at -1084.7601 -981.4546 128.2187
0177: set_object 16@ Z_angle_to 180.0
0107: 17@ = create_object 944 at -1084.7601 -981.4546 128.2187
0177: set_object 17@ Z_angle_to 180.0
0107: 18@ = create_object 944 at -1082.9242 -977.4463 129.5187
0177: set_object 18@ Z_angle_to 274.0
0107: 19@ = create_object 944 at -1082.9242 -977.4463 128.2187
0177: set_object 19@ Z_angle_to 274.0
0107: 20@ = create_object 944 at -1102.9601 -978.1083 129.5187
0177: set_object 20@ Z_angle_to 0.0
0107: 21@ = create_object 944 at -1102.9601 -978.1083 128.2187
0177: set_object 21@ Z_angle_to 0.0
0107: 22@ = create_object 944 at -1105.1774 -984.5134 128.2187
0177: set_object 22@ Z_angle_to 137.0
0107: 23@ = create_object 944 at -1105.1774 -984.5134 129.5187
0177: set_object 23@ Z_angle_to 137.0
0107: 24@ = create_object 944 at -1106.4264 -981.4521 128.2187
0177: set_object 24@ Z_angle_to 90.0
0107: 25@ = create_object 944 at -1089.9989 -997.1926 129.5187
0177: set_object 25@ Z_angle_to 0.0
0107: 26@ = create_object 944 at -1089.9989 -997.1926 128.2187
0177: set_object 26@ Z_angle_to 0.0
0107: 27@ = create_object 944 at -1088.5032 -975.0137 129.5187
0177: set_object 27@ Z_angle_to 114.0
0107: 28@ = create_object 944 at -1088.5032 -975.0137 128.2187
0177: set_object 28@ Z_angle_to 114.0
0107: 29@ = create_object 944 at -1081.8442 -980.6386 128.2187
0177: set_object 29@ Z_angle_to 250.0
:WeaponSteer
wait 0
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA -1199.3984 -908.0161 127.234 cornerB -1000.7458 -1067.7887 1290.2187
jf @WeaponSteer
Object.Destroy(1@)
Object.Destroy(2@)
Object.Destroy(3@)
Object.Destroy(4@)
Object.Destroy(5@)
Object.Destroy(6@)
Object.Destroy(7@)
Object.Destroy(8@)
Object.Destroy(9@)
Object.Destroy(10@)
Object.Destroy(11@)
Object.Destroy(12@)
Object.Destroy(13@)
Object.Destroy(14@)
Object.Destroy(15@)
Object.Destroy(16@)
Object.Destroy(17@)
Object.Destroy(18@)
Object.Destroy(19@)
Object.Destroy(20@)
Object.Destroy(21@)
Object.Destroy(22@)
Object.Destroy(23@)
Object.Destroy(24@)
Object.Destroy(25@)
Object.Destroy(26@)
Object.Destroy(27@)
Object.Destroy(28@)
Object.Destroy(29@)
0249: release_model 944   
0A93: end_custom_thread
   
   
   